/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_ADRENALIN_SHADERHANDLER_H__
#define __ADL_ADRENALIN_SHADERHANDLER_H__

#pragma once

#include "Log.h"
#include "Defines.h"
#include "Singleton.h"
#include "../interfaces//IVertexShader.h"

#include <list>

namespace Adrenalin 
{
	//template class std::list<Adrenalin::IVertexShader>;

	class ADRENALIN_API ShaderHandler : public Singleton<Adrenalin::ShaderHandler>
	{
		friend class Singleton<Adrenalin::ShaderHandler>;
	private:
		std::list< Adrenalin::IVertexShader*>	_lstVertexShaders;
	private:
		ShaderHandler();
		bool ShaderExists(Adrenalin::stringw& file, Adrenalin::string& function);
	public:
		EResult AddShader(IVertexShader* pVertexShader);
		void Close();
	};
};
#endif